S2a Pull Rates
78 cards · 11 rarity tiers
Break-even pack cost
$1.43
Equals expected raw value per pack. If pack cost is below this, ripping is +EV on raw alone.
Current pack cost
$8.50
Avg gain/loss per pack
$-7.07
As of 2026-04-27
Pack cost — by source
Booster pack (1 samples)
$8.50
Rarity Distribution
Common
1 / 20.0 pack · 1 / 1 for a specific card
34 (43.6%)
Rare Holo V
1 / 20.0 pack · 1 / 2 for a specific card
10 (12.8%)
Promo
1 / 20.0 pack · 1 / 2 for a specific card
8 (10.3%)
Rare
1 / 20.0 pack · 1 / 3 for a specific card
6 (7.7%)
Illustration Rare
1 / 20.0 pack · 1 / 3 for a specific card
6 (7.7%)
Uncommon
1 / 20.0 pack · 1 / 3 for a specific card
6 (7.7%)
Rare Holo VMAX
1 / 20.0 pack · 1 / 7 for a specific card
3 (3.8%)
Rare Rainbow
1 / 20.0 pack · 1 / 10 for a specific card
2 (2.6%)
Energy
1 / 20.0 pack · 1 / 20 for a specific card
1 (1.3%)
Rare Secret
1 / 20.0 pack · 1 / 20 for a specific card
1 (1.3%)
Rare Shiny
1 / 20.0 pack · 1 / 20 for a specific card
1 (1.3%)
Value by Rarity
Rare Rainbow
$4.47 avg
(max $7.19, 2 priced)
Uncommon
$4.33 avg
(max $10.87, 3 priced)
Rare Holo V
$3.77 avg
(max $6.78, 10 priced)
Rare Holo VMAX
$3.11 avg
(max $5.28, 3 priced)
Promo
$3.09 avg
(max $10.54, 8 priced)
Rare Secret
$1.99 avg
(max $1.99, 1 priced)
Illustration Rare
$1.81 avg
(max $2.97, 6 priced)
Rare
$1.67 avg
(max $2.51, 6 priced)
Rare Shiny
$1.49 avg
(max $1.49, 1 priced)
Energy
$1.49 avg
(max $1.49, 1 priced)
Common
$1.30 avg
(max $1.99, 34 priced)